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Developing Digital Transformation services with Leidos UK

Dr Hannah Rudman has been supporting Leidos UK to develop a Digital Transformation practice as Associate Principal Consultant. Leidos is a $10bn t/o global science and technology solutions company, undertaking complex critical work to solve some of the world’s toughest challenges. In the UK, Leidos works with with the Ministry of Defence, NATS, Ministry of Justice and many other government, commercial, health and Command, Control, Communications, Computers, Intelligence, Surveillance and Reconnaissance (C4ISR) organisations.

Hannah has brought to Leidos UK her academically verified, proven in the field Digital Transformation Approach , so that the Leidos UK consultancy practice can offer customer and employee focussed, creative, and ethically sound Digital Transformation as an integral part of their services.

Digital transformation and Leidos

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Dr Hannah Rudman FBCS, FRSA – on what can not be automated…

Dr Hannah Rudman has been awarded Fellowship status from the British Computer Society (BCS), The Chartered Institute for IT. This means some more post nominal letters (FBCS), and formal recognition for Hannah as an IT Professional. To celebrate, she wrote a guest post for the BCS’s Future Tech blog – on what cannot be automated…

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Augmenting the reality of your brand’s social agency

In commentating in the Sunday Herald earlier this week on the meteoric international uptake of Niantic’s Pokémon GO app, I predicted that next for augmented reality (AR) would be apps that make virtual communication a little more real. I drew the analogy of R2D2’s playing of Princess Leia’s plea for help to Luke and C3P0 in Star Wars IV. My comments inspired a great Star Wars image and headline in the newspaper, but will communication via augmented reality come about? Whilst holography (like Leia) is harder to achieve, telepresence is fast progressing, as are virtual venues that host avatar driven social experiences with virtual reality (VR), such as vTime. Whereas VR demands a full headset covering your eyes, AR does not. We know that wearable tech like smart spectacles was invested in for the opportunities of AR. (I wrote about the potential threats and opportunities for Google Glass and AR back in 2014 for Australasian Leisure Management. That prediction did not manifest, as due to people’s fears for privacy – it was not clear if someone wearing them was in fact recording you with their specs, just by looking at you – Google Glass was shelved). But what the Pokémon GO phenomenon of the last few weeks proves is that people are very happy to engage with AR on their mobiles and tablets. Bringing in someone’s visual image captured by a video camera, and blending it with the reality that a smartphone camera is looking at would make virtual communication feel extremely tangible, as if the other person was located in your real space, and could be something we experience soon.

The reality of Pokémon GO’s AR collecting and battling game, with 10m active players a day making in app purchases of virtual products and services, is that it will significantly augment Google-funded Niantic’s bottom line. But a successful platform for AR with millions of users changes the opportunities made available to advertisers via the Google Earth/Maps GIS and GPS landscapes.

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Hannah Rudman Commentates in Sunday Herald

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